Introducing DH Workshops
Seminar and Workshop Framing
What are DH workshops and how do we teach DH? How are workshops part of the scholarly ecosystem of DH and what makes a DH workshop effective?
Contextual Materials
- Keralis, Elizabeth Grumbach, Spencer D. C. “A Design Justice Approach to Creating Equitable Workshops.” in Guiliano, Laura Estill, Jennifer, ed. Digital Humanities Workshops: Lessons Learned. London: Routledge, 2023. https://doi.org/10.4324/9781003301097
- Russell, John E., and Merinda Kaye Hensley. “Beyond Buttonology: Digital Humanities, Digital Pedagogy, and the ACRL Framework” College & Research Libraries News December 4, 2017. https://doi.org/10.5860/crln.78.11.588.
- Morgan, Paige C. “The Consequences of Framing Digital Humanities Tools as Easy to Use.” College & Undergraduate Libraries 25, no. 3 (July 3, 2018): 211–31. https://doi.org/10.1080/10691316.2018.1480440.
Applied Materials
Curated Additional Materials (optional but recommended if familiar with assigned materials)
- LeBlanc, Zoe, Brandon Walsh, Chelcie Rowell, and Yasmeen Shorish. “Workshopping the Workshop: Moving Your Sessions Beyond Buttonology.” Edited by Liz Rodrigues and Erin Pappas. #DLFteach Publications, September 19, 2019. https://doi.org/10.21428/65a6243c.41fb7b06.
- Savonick, Danica. “Teaching DH on a Shoestring: Minimalist Digital Humanities Pedagogy.” JITP Staging Site, November 23, 2022. https://jitpstaging.commons.gc.cuny.edu/?p.
- Cordell, Ryan. “How Not to Teach Digital Humanities.” In Debates in the Digital Humanities 2016, edited by Matthew K. Gold and Lauren F. Klein, 459–74. https://doi.org/10.5749/j.ctt1cn6thb.39.
- Sichani, Anna-Maria, James Baker, Maria José Afanador Llach, and Brandon Walsh. “Diversity and Inclusion in Digital Scholarship and Pedagogy: The Case of The Programming Historian” 32, no. 1 (May 8, 2019): 16. https://doi.org/10.1629/uksg.465.
Workshop Assignments (to be completed prior to class)
- Complete (as much as you are able) of the Intro to Static Sites Assignment.
Workshop Resources
- Gabi Kirilloff, “Interactive Fiction in the Humanities Classroom: How to Create Interactive Text Games Using Twine,” Programming Historian 10 (2021), https://doi.org/10.46430/phen0095.
- Brandon Walsh, “Editing Audio with Audacity,” Programming Historian 5 (2016), https://doi.org/10.46430/phen0050.